Senior Level Designer
7+ years designing open-world RPG levels.
Currently at Alkimia Interactive.
World blockout and level design for the AAA remake of the classic RPG, released June 5, 2026. Worked within the level design team recreating the Colony across its zones in Unreal Engine 5 — covering macro layout planning, blockout execution and LD documentation.
Promoted to Senior LD. Took on greater design ownership within the level design team, covering the majority of zones and levels through to ship for Gothic 1 Remake, June 2026.
Five years contributing to Gothic 1 Remake in UE4/UE5 as part of the level design team. Focused on blockouts, macro layout, LD documentation and systemic puzzle design.
Mobile game level design. First professional LD role.
Game design on mobile titles.
Quality assurance on mobile titles. Entry point into the industry.
Senior Level Designer
Senior Level Designer with 7+ years in the games industry. Currently at Alkimia Interactive, where I spent six years contributing to Gothic 1 Remake alongside the LD team — from early blockouts through to ship.
Specialised in open-world RPG layout, blockout-to-final pipelines, and LD documentation. Degree in Interactive Product Design with a focus on game design — final thesis on level design in Resident Evil, awarded with Distinction.
Started in QA, moved through game design into level design, with early experience across mobile titles before transitioning to AAA.